Flying Omelette's Donkey Kong 64 Bananza is a handmade shrine to glitches, hidden rooms, cameos, Chunky Kong, arcade Donkey Kong, and the weird details old fan sites loved to document.
2Bit is a Neocities personal site built around a deliberately tiny visual palette, Game Boy-era graphics, retro hardware, game reviews, memes, Easter eggs, and the stubborn idea that technical limitation can be a design feature.
Android Arts is Arne Niklas Jansson's sprawling personal site of game redesigns, art tutorials, hardware projects, pixel work, electronics, tabletop ideas, and aggressively independent web philosophy.
Chris Covell's long-running site is a dense personal archive of retro-console programming, hardware research, translations, scans, development history, and experiments that often began with the question: is that old technical claim actually true?
Sweetbee's old Zelda: Outlands review captures the moment when a fan-made NES hack could still feel like contraband archaeology: obscure cartridges, ROM sites, IPS patches, hand-written tips, and genuine surprise that a hack could rival a commercial sequel.
Tony Jiang's hand-built Super Smash Bros. guide covers every N64 character, stage, item and multiplayer strategy in a mostly text-based fan site he began after buying the game in 2003.
NES City is a surviving early-2000s Nintendo fan site whose update archive still preserves AIM icons, desktop wallpapers, IRC rooms, RSS experiments, fan shrines, and the small-site culture around the NES revival.
Bimshwel's sprawling page about Moraff's Dungeons of the Unforgiven preserves screenshots, shareware-era marketing copy, technical quirks, and years of sarcastic commentary about one of DOS gaming's stranger dungeon crawlers.
Lazy Game Reviews grew into a major retro-computing video channel, but its own website kept the deliberately simple personal-homepage feel: direct links, an old-school layout, and a domain that remained separate from the platform carrying most of the audience.
Paul David Doherty's Adventure Page collected obscure adventure-game information, Infocom facts, TADS lists, and resources for companies like Level 9, Magnetic Scrolls, Polarware, and Adventure International.
Oldskool's Lode Runner shrine preserved maps, versions, utilities, and fan knowledge for a 1983 game whose long life depended as much on players as publishers.
SegaLand is an old fan-built Sega reference page from the era when console history lived in handmade sites, hardware lists, screenshots, and enthusiast-maintained documentation.
Jalal Noureddine's Prince of Persia Unofficial Website grew into a deep fan archive of manuals, maps, ports, patches, translations, mods, screenshots, and technical oddities.
David Richardson's Neocomputer project dissected the Atari 2600 version of E.T., explained its notorious collision and difficulty problems, and produced a patched ROM that showed what a few targeted fixes could change.
Rich Whitehouse's long-running site documents game reverse engineering, strange file formats and Noesis development, from FX Fighter and Saturn Quake to Sega VR research and a Roomba-generated DOOM map.
Video Games 101 preserves quick hardware specs, short console histories and period commentary for systems from the NES through the PlayStation 4 and Xbox One, plus handhelds and Tomb Raider material.
David Wonn's enormous Nintendo 64 glitch archive preserves player-submitted tricks, crashes, geometry bugs and accidental discoveries from dozens of games.
West Mansion has documented Namco's Splatterhouse games since 2001, preserving obscure ports, fangames, ROM hacks, interviews, artwork and vanished fan projects.
Kelesis' old fan site documents Compile shooters, Zanac X Zanac, PC shooting games, artwork, music and the surrounding culture of a developer whose history could easily fragment across dead forums.