FirebrandX's NES Composite Palette Project documents years of work trying to reproduce the colors of original Nintendo hardware across CRTs, emulators, RGB mods, and modern displays. The problem is much messier than picking 64 nice colors.
The Electronic Handheld Game Museum catalogs decades of pre-smartphone portable games, including manuals, internal photographs, prototypes, movie appearances, manufacturers, and old Web-ring debris.
Insectoid's Descent robot page turns the 1995 DOS game into a hand-built field guide, cataloging enemy size, weapons, threat level, first appearance, point value, drops, and practical survival advice.
Ginjirotchi.ca is a long-running Tamagotchi fan site known for vintage-model information, photographs, care logs, journal-style records, and the personal documentation culture that grew around Bandai's virtual pets.
Old-Games.com remains a huge browsable catalog of DOS, Amiga, arcade, strategy, simulation, role-playing, educational, sports, and other classic computer games with descriptions and downloads.
DoomGate is a German-language Doom reference site packed with maps, WAD information, version notes, cheat codes, BFG documentation, console material, editing guidance, downloads, FAQs, and mirrors from the long-running Doom community.
The GHZ Sonic the Hedgehog Museum catalogs Sonic games by release year and platform, preserving obscure arcade, Pico, Game Gear, N-Gage, Saturn, Dreamcast, and mobile entries alongside the famous console releases.
The Kalpen Stunts site preserves downloads, tools, tracks, and fan knowledge around Stunts/4D Sports Driving, the 1990 DOS racer whose track editor helped create a community that refused to disappear.
The Star Fighter 3000 archive documents a 1994 Acorn Archimedes game, its ARM-assembly origins, compatibility patches, later RISC OS releases, version history, and eventual free distribution.
Kitana's Battle Isle 2020 project reimplements Blue Byte's 1994 strategy game from scratch for modern Windows, decoding old file formats and rebuilding the interface, AI, multiplayer, editor, and campaign support.
CloneKeen is a GPL reimplementation of Commander Keen: Invasion of the Vorticons, written in C with SDL and ported far beyond the Windows and DOS machines where the original game lived.
Third Half's old gaming archive preserves hand-authored reviews and rants about NES, Neo Geo, GBA, PS2, and other games, mixing screenshots, technical observations, jokes, irritation, and the personality-heavy style of pre-platform game writing.
FlyingOmelette.com grew out of the late-1990s retro-gaming Web and accumulated reviews, oddities, music, shrines, forum history, rescued pages, and enough site archaeology to document an entire era of fan publishing.
GoldenEye Forever turned one Nintendo 64 shooter into a long-running archive of cheats, GameShark codes, custom multiplayer levels, emulator setups, hidden content, community discoveries, and the strange afterlife of a game that never really left.
ToastyTech's Doom pages preserve decades of custom levels, alpha screenshots, joke skins, unfinished experiments, and the stubborn afterlife of a 1993 game.
The preserved Castlevania Dungeon keeps a 1997-era fan site intact, complete with frames, font downloads, game guides, fan material, and years of community history.
Will Day's 1995 MechWarrior II FAQ preserved developer answers, hardware requirements, bugs, utilities, and Usenet-era game knowledge almost in real time.
Michael Houston's Dank and Scud turned Quake screenshots, custom models, Photoshop, Flash, and a fake webcam into a webcomic while the game was still new.
BMH Computers' Gamer's Paradise was a hand-built video game site by Bill Hensley, with individual Nintendo game pages that still leave traces in old search indexes.
A surviving K-Zero game page points back to the era of Klik & Play, Click & Create, and tiny Windows executables passed around directly from personal websites.